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In our modern world, Gamification is a driving force behind keeping students engaged in the learning process. When there is no engagement happing in a classroom essentially there is No learning happening.
Winning the attention of learners is the hardest thing to do and traditional methods of education no longer work because they are designed for students to be fundamentally passive. Imagine that today an entire generation of children never known a world without internet, tablets and video games.
Time Traveller gamified learning platform will transform the way students engage with their classwork/homework, making education an enjoyable and memorable experience by learning through playing!
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Gamification is a driving force behind keeping students engaged in the learning process.<a href="https://telkomuniversity.ac.id/direktori/">Telkom University</a>
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